Everyone and their mother has an idea for a fitness app in 2025.
But turning that idea into something real – something people use every day? That’s the hard part.
Most of those apps fail because they skip the fundamentals.
They try to do too much, too soon. They skip over the research and pour their budget into features users don’t care about.
This article will help you avoid all of that.
We’ll break down what it actually takes to build a fitness app that users will actually use, from product discovery to post-launch monetization models and everything in between.
Let’s dive in!
Table of Contents
How much does a fitness app cost?
You don’t need a massive budget to build a great fitness app.
But you do need clarity. Costs can vary by a lot.
A simple MVP costs around $60,000, while a fully-featured fitness platform costs north of $150,000.
Here’s a broad range based on complexity:
Simple fitness app – $60,000-$90,000
Medium complexity fitness app – $90,000-$150,000
Complex fitness app – $150,000+
It all comes down to what you’re building.
Several key factors affect the price:
App complexity – More features = more time, more testing, more cost.
Design depth – Custom UI, animations, and polished interactions take time but they’re worth it.
Number of platforms – iOS, Android, web, wearables. Each new platform adds development and testing hours.
Team setup – Freelancers are cheaper. But dedicated teams move faster and make fewer mistakes.
Timeline and processes – Skipping discovery or rushing the build leads to scope changes and budget creep.
Building a fitness app is an investment, but it’s not a guessing game.
Know your users. Define your scope. Pick the right partner.
That’s the best way to keep your budget under control.
How to build a fitness app
Next, we’ll show you how to build a fitness app, step by step.
Start with product discovery
You’ve got an idea for a fitness app – that’s great!
But unfortunately, that’s not enough.
Before writing code or sketching screens, you need to make sure your idea actually solves a problem.
And that’s what product discovery is for. It’s how you avoid wasting money building the wrong thing.
But, what is product discovery, anyway?
Product discovery is the process of figuring out:
Is it worth building?
Can it be built?
Will anyone actually use it?
It’s not about endless research. It’s about fast validation.
Here’s a quick explainer where I break down what it is in more detail:
You don’t need to spend months on discovery. A focused 4–6 week discovery phase can set your entire project up for success.
Here’s what should happen during this phase:
Market research – Who are your competitors? What are their users saying in reviews? What’s missing?
User research – Interview real people. Get beyond features. Ask about their routines, their frustrations, their goals.
Defining user personas – Who’s your ideal user? A gym regular? A home workout beginner? A wellness-focused exec? You’re not building for “everyone.”
Mapping out user flows – What’s the core journey through your app? From onboarding to daily use, you need to make it visual.
Feature prioritization – Start with only what solves the main problem. Everything else comes later.
Wireframing – Rough screens that show layout and flow. These help you spot usability issues early.
It’s your starting point. The leanest version of your app that solves a real problem for real users.
It’s not a test. It’s your first version. And it needs to work.
So, why do you need to define and scope it early?
It will help you avoid one of the biggest product killers – scope creep.
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Scope creep is when a project gradually expands beyond its original goals without formal approval, planning, or adjustments to time and budget.
You just keep adding features during development. Social feed. In-app chat. Meal planning. Meditation modules.
And all of a sudden, your MVP turns from a focused product into a jumbled mess of disconnected features. And you’ve blown both your budget and timeline twice over.
The key here to avoiding this is solid MVP scoping and feature prioritization.
So, how do you do it?
Start with this question: What’s the one thing your app must do well?
For a fitness app, this could be:
Logging workouts
Tracking steps
Syncing with wearables
Sending reminders to move
Creating basic plans based on user goals
That core use case should guide your every choice.
These aren’t corporate buzzwords – they’ll actually help you cut the noise.
In short, your MVP should include only your app’s core functionality, a clean and simple design, basic analytics, and a feedback loop so you can learn.
So, skip all the extra layers and lock your scope.
Once it’s set, don’t add anything unless feedback from actual users proves it’s needed.
You don’t have to build the best version of your app on the first go.
You just have to build the right first version.
Choose the right tech stack
Choosing the right tech stack isn’t just about code.
It’s a decision that shapes your entire product – how fast you build, how easy it is to maintain, and how well it performs.
Choosing the wrong stack can slow you down before you even start.
Choosing the right one sets you up for smooth scaling and fewer headaches down the road. Here’s what a typical tech stack consists of:
Choosing the right one? That sets you up for smooth scaling and fewer headaches down the road.
For most fitness apps, a mobile-first approach is essential.
And if you’re building a fitness app in 2025, you’ll run into this question early – do you go native or cross-platform?
Native means building separately for iOS (Swift) and Android (Kotlin). Cross-platform means using one codebase for both (React Native/Flutter).
To cut a long story short, you should go native if you need top-tier performance, deep integration with wearables, or complex animations.
And you should go cross-platform if you’re building an MVP on a tight timeline or you have a lower budget.
How to build & scale engineering teams. Revealed by experts.
Another important element you need to pay attention to is your app’s backend and infrastructure.
Fitness apps rely heavily on data – steps, calories, workouts, streaks. And that means your backend matters a lot.
You need to choose tools that are scalable, secure, and can handle real-time data.
Some popular options are:
Firebase – Great for MVPs, includes real-time database and built-in authentication.
Node.js – Ideal if you need more control or are building custom business logic.
AWS/Azure/Google Cloud – Strong options when you need flexibility, scalability, and long-term stability.
You should think long-term from the start, even if you’re launching in the short term.
Also, don’t forget integrations!
Your fitness app won’t live in a vacuum. Users will expect integrations with popular wearables and apps – and you’ll need to integrate with other tools, too.
You’ll likely need to integrate with:
Apple HealthKit
Google Fit
Wearables like Fitbit, Garmin, or Apple Watch
Payment processors for subscriptions or in-app purchases
Analytics tools like Mixpanel or Firebase Analytics
Set time aside for this to get it right – you don’t want a bad integration to sink your app.
But, if I had to give you one tip, it’s this: don’t overcomplicate it.
Choose tools your team knows or ones that are well-documented and easy to build with. What matters is speed, reliability, and the ability to ship quickly.
Your stack should help you build your app – not get in the way.
Design and prototype your app
Design is how your app works.
And for fitness apps, simple always beats clever.
When someone opens your app mid-workout or on a five-minute break, they shouldn’t have to think.
Every second of friction puts your product at risk. That’s why this step matters.
Before you start thinking about colors, icons, and typography, focus on user flows:
What’s the first screen your users see?
Where do they go next?
How do they complete the main task?
Start mapping it out with low-fidelity wireframes and keep it basic.
User flows will reveal any weak points. If something feels clunky now, it’ll be worse when you actually build your app.
Once you have your user flows ready, think about every screen:
What information is shown?
What action should the user take?
What’s the next step?
This is how you help users build momentum when using your app.
Fitness apps are all about habit-building. Design can either support that – or kill it.
Progress bars, streak indicators, motivational nudges. These aren’t just UI elements, they’re behavioral tools.
Fitness is emotional and personal. It’s progress, pride, frustration, motivation all rolled into one – and you need to design with that in mind.
Use visuals to show progress, use copy to encourage, and animations to give life to the experience.
But, just designing screens isn’t enough – you need to test them with real users, too.
And interactive prototypes are the best way to do just that. Plus, you’ll prevent costly mistakes right at the start:
Agile methodologies are the gold standard in modern software development.
The stats prove it, with Agile projects being on average 28% more successful than traditional methodologies.
Specifically, we recommend Scrum – it’s our go-to methodology. And there’s a reason why 87% of Agile teams use it.
Scrum breaks development into short (2-4 week) iterations called sprints.
Each sprint is like a mini development cycle, starting with planning and ending with launch.
And every sprint delivers something testable and real.
This iterative approach helps your team work faster and smarter.
The next thing you need to build a high-quality fitness app are strong quality assurance (QA) processes.
Speed is important. But not at the expense of quality.
You need to start testing early and test often. Testing shouldn’t be just another phase in development, it should be a constant.
And this will save you a lot of money, too. Fixing bugs and defects at the start of development can be up to 100x cheaper than fixing them post-launch:
Also, here’s an important tip – don’t wait for perfection. Your first version won’t be perfect. And it doesn’t need to be.
It needs to be functional, reliable, and ready to deliver value.
Building your app is not a one-shot effort.
It’s a cycle: build, test, improve. And then you do it again.
Never stop learning from your users – that’s how good apps become great.
Launch your app
You’ve built it. Now it’s time to launch.
But a successful launch doesn’t just happen. It’s planned and deliberate, you don’t just hit “publish” on the App Store.
Before going public, you should release a closed beta.
Invite real users – friends, early adopters, or communities you trust.
This isn’t a test for bugs only. It’s a test for the full experience:
Is onboarding clear?
Do users get value in the first session?
Is anything confusing or missing?
Track everything. Use analytics tools like Firebase or Mixpanel to watch how users move through your app. Combine that data with direct feedback to get the full picture.
A good beta can save you weeks of rework.
Then, your next step is nailing your app store presence. Your app listing is the first thing users will see. Make it count.
A feedback loop will help you continuously and systematically collect, analyze, and act on user feedback.
And it will help you get a much deeper understanding of your users’ needs and pain points.
Use reviews, support tickets, and in-app feedback tools to learn what’s working and what isn’t.
As for monetization, people will pay for what helps them.
But don’t force it. Choose the monetization model that fits your product and your users.
Here are the most common models for fitness apps:
Freemium – Core features are free, advanced features behind a paywall.
Subscriptions – Monthly or yearly plans for full access. Ideal for guided plans, coaching, or premium tracking.
In-app purchases – One-time purchases for extras (e.g. workout packs, meal plans, or themes).
Affiliate revenue – Partner with brands (supplements, wearables, gear) and earn from referrals.
I’ll leave you with a crucial tip – don’t chase every user.
Know who your app is for and build it for them.
You don’t need to be the next MyFitnessPal. You need to be essential to a focused group of users.
Nail that, and word-of-mouth will follow.
How to create a fitness app: FAQs
Well, the only real answer is – it depends. No two apps are the same, so there’s no one-size-fits-all answer.
But, based on complexity, we can give you some ballpark estimates:
Simple fitness app – $60,000-$90,000
Medium complexity fitness app – $90,000-$150,000
Complex fitness app – $150,000+
A bunch of factors influence this, like the number of features, your targeted platforms, design depth, team setup, and more.
Not always. It depends on your users.
If most of your audience is on one platform, start there.
But if you need to launch on both, consider cross-platform frameworks like React Native or Flutter.
That way, you’ll ship faster without doubling the budget.
Start with a closed beta. Share it with your network first. Then, post in communities and reach out to niche fitness groups and influencers.
Give people a reason to try your app and a way to give feedback.
Don’t launch to everyone. Launch to the right few.
Then, use their feedback to polish your product.
When it’s ready, go bigger. Use app store optimization, launch campaigns, referral programs, and paid ads only if your retention numbers justify it.
Downloads don’t matter if no one comes back.
Looking for a top-notch development partner?
Do you have a great idea for a fitness app but you’re struggling to find a partner who can get it across the line?
Luckily, you’re in the right place.
We’re an EU-based, high-caliber software development company with 12+ years of experience building all sorts of products and solutions, including some stunning fitness apps.
If you want to learn more, don’t be a stranger and feel free to reach out – our team will get back you as soon as possible!
Ivan is truly passionate about what he does. In his role as Lead Product Manager, his strength is shaping products that not only meet market needs but also wow their users. And with over a decade of experience at software companies and startups, he knows all the ins and outs of building successful products.
In his spare time, he enjoys staying active, whether it's hitting the gym, playing sports, or hiking. His dream office? A terrace in Komiža on the island of Vis, taking in the warm Adriatic sun.