Hiring in-house sounds like a smart move. You build your own team, keep full control, and grow long-term product knowledge in-house.
But it’s not that simple.
The real cost of hiring developers goes far beyond salaries and benefits.
Think hiring delays, slow onboarding, team churn, management overhead, and productivity dips you won’t see coming.
In this article, we break it all down – what you’re really paying for when hiring in-house and why building an in-house team might cost you more than you planned.
Let’s dive in!
Table of Contents
How much does it actually cost to recruit a software developer?
Salary is just one part of the total cost of hiring.
But that’s not the whole picture. Just recruitment and onboarding can cost you a lot of money.
Let’s take a closer look at how much it actually costs to recruit and onboard a senior developer. We’ll focus on Europe, since that’s where we’re based.
The real cost of recruiting and onboarding a senior developer
Category
Item
Cost
Recruitment
Hiring campaigns
€1,000-€3,000
Hiring process
€1,800-€3,600
Onboarding
Gross salary (1 month)
€3,800-€8,000
Internal training
€460-€800
Equipment and benefits
€3,000-€5,000
Total
€10,060-€20,400
The salary represents a single month of senior developer’s inactivity as they’re learning the ropes and getting up to speed.
And these ranges represent costs in different areas. The lowest range represents Eastern and Central Europe, while the highest range represents Western Europe.
So, that’s potentially €20,000 per developer – now imagine hiring a whole team?
And when you add it up with other hidden costs, it can completely break your budget if you’re not careful.
We’ll discuss those in more detail next.
Hidden costs of hiring in-house developers
Here, we’ll cover the hidden costs of hiring in-house developers you might not know about.
Hiring delays
Hiring great developers takes time. Sometimes a lot more time than you’d think.
But that’s just an average. For specialized roles and the slowest 10% of hires, it can take up to 82 days.
And that can significantly slow you down.
Imagine losing a couple of key team members mid-sprint. By the time you’ve filled the roles, onboarded them, and they’ve ramped up, you’ve burned through a whole quarter with nothing to show for it.
This is more common than you think – 38% of organizations reported project delays because of recruitment problems.
Here’s a few reasons why your recruitment might be slow:
Posting jobs on platforms like LinkedIn or Indeed costs between $500 and $1,000 per post, on average.
Using external recruiters? Expect to pay 15%-25% of the candidate’s annual salary.
A $150K hire? That’s up to $37,500 just in recruiter fees.
But that’s just the immediate financial impact. What about the hours lost?
Let’s say each candidate goes through 4 rounds of interviews.
If you’re interviewing 10 people, and each interview takes 1 hour, that’s 40 hoursof senior dev or engineering lead time. Time that’s not going toward building, reviewing code, or solving bugs.
That’s an entire work week – gone.
If you’re thinking, “we’ll hire faster,” think again. Rushing often leads to bad hires and a bad hire costs even more.
Hiring delays are more than an inconvenience. They affect morale, momentum, and deadlines.
And every day a role stays open, you’re falling behind.
Onboarding costs and ramp-up time
Hiring is just the beginning.
Getting a new developer fully productive takes time and money.
On average, it takes a new hire 8 to 26 weeks to reach full productivity. The more complex the role, the longer it takes.
Developers don’t just walk in and ship code. They need to learn your stack, your processes and your way of doing things.
During this period, they’re slower, ask more questions and need extra review. That’s normal – but it’s expensive.
Say you’re paying $15,000/month in total compensation. If they’re working at 50% capacity, that’s $7,500/month in lost productivity for possibly three to six months.
And that’s assuming they’re a good fit.
Plus, there are other onboarding costs you need to consider:
Formal onboarding, from HR paperwork and setting up accounts to orientation sessions and security training, costs$4100 per new hire, on average.
Then there’s internal time lost.
Someone has to guide them, usually a senior dev and sometimes your CTO. That means mentorship sessions, code walkthroughs, tool overviews, and endless questions.
If that senior dev spends 5 hours a week helping, that’s 60 hours over 3 months. At $85/hour (fully loaded), that’s $5,100 in opportunity cost for one new hire.
Now imagine you’re onboarding three developers at once.
Onboarding one person is manageable. Onboarding five at once? It slows down your whole team.
The more new hires you add, the more overhead it takes to support each of them.
It’s a compounding problem. And it’s often underestimated.
Management overhead
Hiring developers means hiring everything that comes with them, including management.
Every in-house developer needs direction – someone to plan their work, review their code, and run their one-on-ones.
And that someone costs money.
In the U.S., software engineering managers earn between $250,000 and $370,000 per year.
Spread that across a team of 8, and you’re looking at $31,000-$46,000/year per developer just in management overhead.
Retention often means: counter-offers, pay bumps, spot bonuses. It means offering more flexibility, more vacation days and more perks.
Also, burnoutis another cost driver. If your team is under pressure, people burn out. And when that happens, they leave or disengage.
Some companies try to fix it with perks like:
Wellness stipends
Extra time off
Mental health days
Others just hire more people to ease the load. But that brings us back to onboarding and ramp-up time – hidden costs we’ve already covered.
Retention also affects culture. When developers see others leave, it shakes confidence. They start looking too.
So, what can you do? You can:
Roll out engagement programs
Increase career development budgets
Offer learning stipends
Introduce regular one-on-ones
All good things. But all expensive. Keeping people is critical, but it’s not free.
In fact, it can be one of the most unpredictable and expensive parts of running an in-house team.
Team friction and culture fit issues
Skills get developers hired. But culture keeps them around.
When the fit isn’t right, things break – quietly. And this costs a lot of money.
Here are 2 staggering statistics: quiet quitting, when employees stay but mentally check out, costs an estimated $500 billion/year in productivity losses while hiring errors cost $600 billion/year.
You won’t see a bad fit on day one. Maybe not even in the first month. But friction shows up in the work and it spreads.
Developers don’t just want interesting work, they want to be on a team that works well together.
And if it doesn’t:
Code reviews get tense
Feedback gets ignored
Communication slows down
Collaboration becomes forced
Now imagine one bad hire on a small team. One person who doesn’t communicate clearly, doesn’t follow through, and doesn’t respect the team’s way of working.
Others pick up the slack while morale dips and your top performers start looking elsewhere.
You can’t always spot these issues during hiring. But when they show up later, they cost you more than you planned for.
And the longer they stick around, the more damage they do.
One wrong hire can quietly undo everything that made your team click.
Tools and infrastructure
Hiring a developer isn’t just paying their salary.
You’re also paying for everything they need to do the job.
This includes hardware, software, infrastructure, and IT support. These costs rarely show up in hiring plans but they always show up later.
Let’s start with equipment. A good setup isn’t optional, it’s the baseline:
High-performance laptop: $2,500–$3,500
Monitor(s), keyboard, mouse, webcam: $500–$1,000
Ergonomic chair and desk: another $500+
That’s easily $4K–$5K per new hire, just to get started.
And that’s before they write a line of code. Now layer on the software.
Every developer relies on a stack of tools like:
IDE licenses (e.g., IntelliJ, WebStorm)
GitHub, GitLab, Bitbucket
Jira, Confluence, or Notion
CI/CD services
Monitoring tools like Datadog, Sentry, LogRocket
Slack, Zoom, or Teams
Other SaaS tools
Most of these are per-seat licenses. Some charge monthly, some yearly.
If your team uses cloud infrastructure like AWS, Azure, or GCP, devs spin up environments that cost money to run.
Test servers, staging environments, container orchestration – everything has a price tag. And these costs scale with your team.
Plus, there’s IT support. More people means more devices to secure, more endpoints to manage, and more risk to control. Security tools, VPNs, SSO, backup solutions are all critical. And costly.
Even in remote-first setup, these expenses don’t disappear. They just shift.
Instead of office rent, you’re paying for home office stipends. Instead of on-premises servers, you’re scaling your cloud spend. If you’re hybrid, you might be doing both.
And if you’re scaling your team, you’ll see these costs again and again.
They aren’t one-time expenses, they’re baked into the cost of having an in-house team.
Ignore them, and they’ll quietly eat into your budget.
Opportunity costs
Hiring in-house isn’t just about what you spend. It’s also about what you give up.
Every hour you spend on recruiting, onboarding, and managing is an hour not spent building, shipping, or growing. That’s the opportunity cost and it adds up fast.
Let’s start with time-to-market.
Hiring takes time, especially in tech. If it takes you three months to find the right developer, that’s three months of potentially stalled progress.
Now imagine that delay on a product feature expected to generate $50K/month in revenue.
You’re not just behind schedule, you’re $150K behind in potential revenue. That’s lost momentum, users, and market share.
And it doesn’t stop once they’re hired. Every in-house hire adds management overhead, onboarding time, and infrastructure complexity. All of it slows your ability to pivot fast.
If your priorities shift (and they often do), you can’t just scale up or down on demand – this is where outsourcing starts to make a lot more sense.
Instead of waiting weeks or months for someone to start, you can bring in a ready-made team. No ramp-up. No interviews. No lost time.
With an in-house team, you’re locked in:
Fixed salaries, no matter the workload.
Long notice periods, even when priorities shift.
Limited flexibility to scale up or down.
No easy way to pause contracts mid-project.
Reassigning engineers takes time, not just a click.
That kind of rigidity gets expensive.
Outsourcing gives you options. Need more hands? You can add them. Need to pivot? You’re not stuck.
Mario makes every project run smoothly. A firm believer that people are DECODE’s most vital resource, he naturally grew into his former role as People Operations Manager. Now, his encyclopaedic knowledge of every DECODEr’s role, and his expertise in all things tech, enables him to guide DECODE's technical vision as CTO to make sure we're always ahead of the curve.
Part engineer, and seemingly part therapist, Mario is always calm under pressure, which helps to maintain the office’s stress-free vibe. In fact, sitting and thinking is his main hobby. What’s more Zen than that?
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